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Using a Vignette as a Template

If you use a standardized approach for naming groups, sub-groups, and objects in your vignettes, you can create a vignette that contains these names.
You can then make that vignette a template. When you attach the template to a vignette, you can use its definitions for groups, sub-groups, and objects on the Object page, ensuring consistency and correct spelling.
To Create a Template:
  1. Use a small image for the vignette, since the image itself won't matter when you attach the template to a real vignette. However, every vignette must have an image.
  2. On the Object page, create the set of groups , sub-groups , and 2D or 3D objects you want to save with the template.
    Save only objects of the same type-2D or 3D. If you are creating a template for a particular type of image (for example, living-room shots), create only the groups, sub-groups, and objects you will use in that type of vignette. It is important to differentiate between 2D and 3D objects because there are problems when trying to render two objects of different types.
    The template sets the default object-creation mode to 2D or 3D, depending on the setting in the vignette you use to create the template.
  3. Without doing any further authoring work, save and close the vignette.
  4. Use Windows Explorer to copy the vignette you just saved into the \Templates folder under the Image Authoring folder.
    By default, Image Authoring is installed in c:\Program Files\Scene7\Image Authoring.
    The template now appears in the pull-down list on the [Vignette Properties] dialog box. You can attach this template to a new or an existing vignette.