Show Menu
TOPICS×

Creating 2D Objects

When you create a new object you decide which type of surface it will have.
You create the surface later , using the Mask page.
If you plan to render some objects with simple, smooth textures only, such as heathered fabrics, see Rendering Heathering and Simple Texture Effects before you create your objects.
To Create a New Object:
  1. In the [Object Explorer] , right-click the name of the group that contains the object.
  2. Select the object type for the new object.
    • New Non-Texturable Object: For objects that accept color, but no texture. Use this option if you use this vignette on your Image Rendering server but will not apply textures to it, as these object types render faster. Non-Texturable Objects do not render decals.
    • New Flat Object: For objects that do not fold or crease (unlike fabrics) and that accept color or texture.
    • New Flowline Object: For fabric objects that use a patterned material. You can create flowlines for a Flowline object.
    • New Sketch Object: For fabric objects that use a patterned material. You can create sketch features for a Sketch object.
      Generally, you use flowlines for three-dimensional objects like upholstered furniture. You use sketch features for apparel and linens. Edit Flowline objects on the Flowline page tool and Sketch objects on the Sketch page.
    • New Wall, Cabinet, Appliance, and Door Object: For walls, cabinets, appliances or doors.
      If you attached a template to this vignette, your choices include the objects that were saved with that template. For example, when you right-click, the list might look like this:
  3. For Name, type a unique name for the object.
    Every object and group must use a unique name. If you created an object from the template, a default name appears.
  4. If appropriate, check No Texture for objects that accept color but no textures.
  5. Click OK . If you need to change the object properties you just set, right-click the object in the [Object Explorer] and choose Properties .
Once you have created your hierarchy of groups and objects, use the Mask page to define the object surfaces .