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Creating 3D Objects

If you created and imported geometry to create a 3D vignette, you can add 3D objects.
To Create a 3D Object:
  1. In the [Object Explorer] , right-click the name of the group that contains the object.
  2. Select the object type for the new object. The 3D object types are:
    • New Non-Texturable Object: For objects that accept color, but no texture. Use this option if you use this vignette on your Image Rendering server but will not apply textures to it, as these object types render faster. Non-Texturable Objects do not render decals.
    • New Planar Object: For flat surfaces, such as countertops and floors, that don't have their own object type. For walls, cabinets, or doors, use the object types dedicated to those items. Planar objects accept paint and generic textures. Use cabinets to get cabinet textures.
      Later on, you can assign [Planar] objects to planes so each one moves and resizes with its plane.
    • New Flowline or Sketch Object: For upholstered objects that use a patterned material. You can create flowlines for a Flowline object, and for non-renderable, 3D objects that sit on reflective planes in your image. For example, use this object type for a vase that sits on a flat table, or the legs of a chair that sits on a shiny floor.
      Later on, you can assign 3D [Flowline] and [Sketch] objects to planes and specify where the object meets the plane , so the object appears three-dimensional when you render it, and reflections render accurately.
    • New Window Coverings Frame: A frame that receives window treatments . You cannot convert another object to or from this type.
    • New Wall, Cabinet, Appliance, and Door Object: For walls, cabinets, appliances or doors.
      If you attached a template to this vignette, your choices include the objects that were saved with that template. For example, when you right-click, the list might look like this:
  3. For Name, type a unique name for the object.
    Every object and group must use a unique name. If you created an object from the template, a default name appears.
  4. Check the following option if appropriate:
    No Texture for planar objects that receive color only, but will support reflection .
  5. Click OK .
  6. If you ever need to change the object properties you just set, right click the object in the Object Explorer and choose Properties . Once you have created your hierarchy, use the Mask page to define the object surfaces .