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Matching Up Textures on Adjacent Planes

You may want textures on adjacent planes in a 3D vignette to align so that, for example, wallpaper flows across wall intersections properly.
When you match textures across adjacent walls, choose any prominent wall as a starting point, and place the origin in one of the corners. Use the Match Origin command to connect adjacent walls, continuing across the room until all walls have been connected. Apply a wallpaper on the [Render] page to verify.
When you match textures across adjacent countertops, start with one of the tops and position the origin in a corner. Use the Match Origin command to connect adjacent surfaces (backsplashes, edges), until all counter surfaces have been connected. Apply a tile texture on the Render page to verify. You may need to make small adjustments to get the grout of the first run of tiles at the front edges to cleanly align with the edge of the counter.
This command may place the origin outside the object area-this is expected behavior.
To Match Up Textures on Adjacent Planes:
  1. Make sure all texture directions run left to right using the Alignment tool.
  2. With the Alignment tool still selected, click the object that is the most prominent (of the ones you're aligning). For example, if you are aligning three walls, choose the one that displays the most texture when it is rendered.
  3. Set the texture origin by clicking the object where you want the texture anchor point to appear.
    The direction of the line that appears from the point you clicked indicates the horizontal orientation of the texture.
  4. Hold down the Alt key and click to select an adjacent planar object.
  5. Right-click and choose Match Origin .
  6. In the list that appears, select the previously-selected planar object.
  7. Repeat steps 4-6 for the other adjacent planes you want to align.
    When you select from the Match Origin list, always select an adjacent planar object whose origin has already been set. This can cause the origin for some planes to move outside their objects, but don't adjust the resulting origins.