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Render Page Preferences

The Render page preferences (available from Preferences on the Edit menu) affect rendering for the entire image.
Show Overlap Objects When Renderer is Reset: When the renderer is reset, all overlapping objects are rendered. If you have a vignette with many overlapping objects, you should remove the check for this option.
Use Less Memory for Rendering: Allocates less memory to the rendering process, which may make the rendering slower.
Material File Download/Upload Timeout: Indicates the number of seconds that Image Authoring continues to try to connect to the Image Production System server. If it cannot connect within the specified number of seconds, an error displays.
Separator Token for Batch Render Files: Specifies the character that separates each element of the filenames created during batch rendering .
Auto-reset Renderer After Vignette Edits: You can reset all options on the Render page immediately or each time you edit your vignette and return to the Render page. You must apply a new material to see the results of your changes. If you set this option to Never, the previous rendering results display, which may be misleading.
Number of Items in Material History: Indicates the largest number of items that Image Authoring should keep in the Material History list. When this limit is reached, the oldest material is discarded and the newest one is added. Click Clear History to clear out this list.
Obtain Initial Texture/Decal Resolution From: Specifies how Image Authoring determines the resolution for textures and decals, and whether it prompts you for this information. You can specify that the prompt appear in all cases, whether Image Authoring finds the resolution information in the material template or the print resolution saved with the image or not, or any combination of these options. If you choose a prompt option, you can bypass the prompt by holding down the Shift key when you click Open to add a texture on the Render page. If you do this, you see the [Texture Materials Property] dialog box instead, where you can set the resolution and other properties.
Material Drag & Drop Behavior: Indicates the way Image Authoring responds when you drag and drop a material from the Image Production System, or from Windows Explorer.
  • Select Object at Drop Location: Applies the material to the object you click when you drop the material in Image Authoring. You see a menu of items you can choose, including the parent group and any sub-groups. If you don't check this option, Image Authoring applies the material to the object or group selected in the [Select Object] box .
  • Save Material to Vignette: Adds the material to your Saved Materials list when you drop it.
  • Render After Drop: Renders the object affected by the new material as soon as you drop it in your vignette.
To save sets of rendering settings for textures, colors, and window coverings, use material templates .