Tile grout color and thickness. Simulates grout for ceramic and natural stone tiles.
grout= color #
Grout color (gray or RGB).
Grout thickness; scene coordinate units (typically inches) (real).
For maximum control of the grout appearance the following requirements apply:
- The tile must be square or rectangular; no other shapes are supported at this time.
- The image must contain a single tile only.
- The default grout in the image (if any) must have exactly the same thickness on all four edges.
- The thickness of the default grout must be specified in the material catalog ( catalog::GroutWidth ).
Material attribute. * color * must be an RGB color value. * width * must be a real value 0 or larger.
Ignored if repeat = 4, 5, 7, 8, 9, 14, or higher, or when specified for materials other than repeatable textures.
If grout= is not specified, the grout in the image is not modified. If grout= * color * is specified, * width * defaults to catalog::GroutWidth .