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repeat

Texture repeat mode. Specifies the repeat mode for repeatable texture materials.
repeat=0...19
0
Straight repeat.
1
4-way random tiling.
2
8-way random tiling.
3
Diamond tiling.
4
Quarter-drop wallpaper hang.
5
Third-drop wallpaper hang.
6
Half-drop wallpaper hang.
7
Fifth-drop wallpaper hang.
8
Reverse wallpaper hang.
9
Random wallpaper hang.
10
Random drop.
11
Random across.
12
Half across.
13
Mirror (bookmatch).
14
Standard randomizer.
15
High frequency randomizer.
16
Low frequency randomizer.
17
Horizontal randomizer.
18
Vertical randomizer.
19
Edge randomizer.
The random quilting modes (14…18) can be used to synthesize textures from images which are not readily repeatable; the algorithm will create fully random or partially random textures based on the original image.

Properties

Material attribute. Ignored by solid color, decal, and cabinet materials.

Default

catalog::Repeat , if the material is based on a catalog entry, otherwise 0 (straight repeat).