sharp sharp

Sharpen texture. Specifies the sharpening to be applied when rendering this material.

sharp=0|1|2|3

0
No sharpening.
1
Normal sharpening (late).
2
0 alternate sharpening (early).
3
More sharpening (early and late).

sharp=1 Applies sharpening after the material is rendered; sharp=2 applies sharpening after initial scaling of the texture, but before it is transformed into the scene; sharp=3 applies sharpening both before and after the transform.

The sharpening algorithm and amount of sharpening and other USM (unsharp masking) parameters are controlled by the default material template provided by the vignette or with rs=.

Properties section-498ec9fcb8eb415fb99532d36c11d4c7

Material attribute. Ignored by solid color materials.

Default section-febfa16e65864987b4d328e2ff1df64d

catalog::Sharp, if the material is based on a catalog entry, otherwise attribute::Sharp.

See also section-0d5e2c94342c4ee586374ad9c917eeb9

catalog::Sharp , sharpen=, rs=

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