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setAttr

Set any attribute for a given s7:elementID.
setAttr.elementID={ *[attributeName]*= *[attributeValue]*, *[attributeName]*= *[AttributeValue]*…}
If a FXG node element has a s7:elementID defined, you can manipulate the attributes for that node. You can set as many attribute/value pairs as you want. The attributes do not need to already be defined in the FXG but it must be valid for the node element. All values in between {} must be Escaped.

Example

Assume a s7:elementID="Group1" attribute is defined for a BitmapGraphic node, then the following is valid:
&setAttr.Group1={x=250%26y=170%26rotation=90%26scaleX=1%26scaleY=0.5}
This example sets the x , y , rotation , scaleX , and scaleY for the BitmapGraphic and overrides any existing values.