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License acquisition process details

This process presents a detailed, API-level view of the Primetime DRM protected-content workflow:
  1. Using a URLLoader object, load the bytes of the protected content's metadata file.
    Set this object to a variable, such as metadata_bytes . All content controlled by Primetime DRM has Primetime DRM metadata. When the content is packaged, this metadata can be saved as a separate metadata file ( .metadata) alongside the content. Alternatively, the metadata can be Base64-encoded and inserted into the body of the video manifest file. For more information, see Packaging Media Files .
    1. If necessary, remove the exclamation point ! from the start of the string.
    2. If necessary for HLS or HDS content, decode the included metadata in the Base64-encoded string to binary data before passing it.
  2. Create a DRMContentData instance.
    Put this code into a try-catch block:
    new DRMContentData(metadata_bytes)
    
    
    where metadata_bytes is the URLLoader object obtained in Step 1.
  3. Create listeners to listen for the DRMStatusEvent and DRMErrorEvent dispatched from the DRMManager object.
    DRMManager.addEventListener(DRMStatusEvent.DRM_STATUS, onDRMStatus); 
    DRMManager.addEventListener(DRMErrorEvent.DRM_ERROR, onDRMError);
    
    
    In the DRMStatusEvent listener, check that the license is valid (not null). In the DRMErrorEvent listener, handle DRMErrorEvents . See Using the DRMStatusEvent class and Using the DRMErrorEvent class in this guide.
  4. Load the license that is required to play the content. First, try to load a locally stored license to play the content:
    DRMManager.loadvoucher(drmContentData, LoadVoucherSetting.LOCAL_ONLY)
    
    
    After loading completes, the DRMManager object dispatches DRMStatusEvent.DRM_Status .
  5. Check the DRMVoucher object.
    If the DRMVoucher object is not null, the license is valid. Go to Step 9.
  6. Check the authentication method required by the policy for this content.
    Use the DRMContentData.authenticationMethod property.
    1. If the authentication method is ANONYMOUS , go to Step 9.

    2. If the authentication method is USERNAME_AND_PASSWORD , your application must provide a mechanism to let the user enter credentials.
      Pass the user's credentials to the license server to authenticate the user:
      DRMManager.authenticate( metadata.serverURL, metadata.domain, username, password)
      
      
      The DRMManager dispatches a DRMAuthenticationErrorEvent if authentication fails, or a DRMAuthenticationCompleteEvent if authentication succeeds. Create listeners for these events.
      Adobe recommends using a more secure mechanism to provide credentials. For reference, see the KeyGenParameterSpec .
    3. If the authentication method is UNKNOWN , you must use a custom authentication method.
      In this case, the content provider has arranged for authentication to be done in an out-of-band manner, not using the Primetime APIs. The custom authentication procedure must produce an authentication token that can be passed to the DRMManager.setAuthenticationToken() method.
      Alternatively, regardless of the authentication method, .setAuthenticationToken() can be used to send custom data from the client to the license server. This is an overloading of the API, as this mechanism is the only way to send dynamic custom data from the client to the license server at the time of license acquisition. This method of custom data transport is discussed in depth in several forum posts in the Primetime DRM (Adobe Access) forums .
  7. If authentication fails, your application must return to Step 6.
    Ensure that your application has a mechanism to handle and limit repeated authentication failures. For example, after three attempts, you display a message to the user indicating the authentication has failed and content cannot be played.
  8. To use the stored token instead of prompting the user to enter credentials, set the token with the DRMManager.setAuthenticationToken() method.
    You then download the license from the license server and play content as in Step 6.
    1. Optional: If authentication succeeds, you can capture the authentication token, which is a byte array cached in memory.
      Get this token with the DRMAuthenticationCompleteEvent.token property. You can store and use the authentication token so that the user does not have to repeatedly enter credentials for this content. The license server determines the valid period of the authentication token.
  9. If authentication succeeds, download the license from the license server:
    DRMManager.loadvoucher( 
       drmContentData, 
       LoadVoucherSetting.FORCE_REFRESH)
    
    
    After loading completes, the DRMManager object dispatches DRMStatusEvent.DRM_STATUS . Listen for this event, and when it is dispatched, you can play the content. 
Play the video by creating a Primetime object and then calling its play() method:
    stream = new Primetime(connection); 
    stream.addEventListener(DRMStatusEvent.DRM _STATUS, drmStatusHandler); 
    stream.addEventListener(DRMErrorEvent.DRM_ERROR, drmErrorHandler); 
    stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); 
    stream.client = new CustomClient(); 
    video.attachPrimetime(stream); 
    stream.play(videoURL);