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Load a media resource in the MediaPlayer

Load a resource by directly instantiating a MediaResource and loading the video content to be played.
  1. Set your MediaPlayer object's playable item with the new resource to be played.
    Replace your existing MediaPlayer object's currently playable item by calling replaceCurrentResource and passing an existing MediaResource instance.
  2. Wait for Browser TVSDK to dispatch AdobePSDK.MediaPlayerStatusChangeEvent with event.status that is equal to any of the following:
    • MediaPlayerStatus.INITIALIZED
    • MediaPlayerStatus.PREPARED
    • MediaPlayerStatus.ERROR
      Through these events, the MediaPlayer object notifies your application whether the media resource is successfully loaded.
  3. When the state of the media player changes to MediaPlayerStatus.INITIALIZED , you can call MediaPlayer.prepareToPlay .
    The INITIALIZED state indicates that the media has been successfully loaded. Calling prepareToPlay starts the advertising resolution and placement process, if any.
  4. When Browser TVSDK dispatches the MediaPlayerStatus.PREPARED event the media stream has successfully loaded (a MediaPlayerItem is created) and is prepared for playback.
If a failure occurs, the MediaPlayer switches to the MediaPlayerStatus.ERROR .
It also notifies your application by dispatching the MediaPlayerStatus.ERROR event.
The following simplified sample code illustrates the process of loading a media resource:
player.addEventListener(AdobePSDK.PSDKEventType.STATUS_CHANGED,  
                       onStatusChange); 

onStatusChange = function (event) { 
   var msg = ""; 
   switch (event.status) { 
       case AdobePSDK.MediaPlayerStatus.INITIALIZED: 
           msg = "Player Status: INITIALIZED"; 
           console.log(msg); 
           player.prepareToPlay(AdobePSDK.MediaPlayer.LIVE_POINT); 
           break; 

       case AdobePSDK.MediaPlayerStatus.PREPARED: 
       // The resource is successfully loaded and available 
       // and the MediaPlayer is ready to start the playback. 
       // Once the resource is loaded, the MediaPlayer can 
       // provide a reference to the current "playable item" 
          MediaPlayerItem playerItem = player.currentItem; 
          if (playerItem != null) {  
             // here we can look at the properties of the  
             // loadedstream 
          } 
          break; 
   } 
}
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